9
Software; Downloadable game software; Digital non-fungible tokens (NFTs) In relation to the following goods: Footwear, Clothes (Clothing), head coverings, Boots, footwear adapted for sports, Hiking footwear, Ophthalmic goods, Protective helmets and protective masks for sports, Bags, cases for sporting articles, Backpacks, Sports equipment, Works of fine art, Toys and Mobile phone accessories, All the aforesaid goods being virtual; Downloadable software of virtual products, particularly, computer programs containing the following goods: Footwear, Clothes (Clothing), head coverings, Boots, footwear adapted for sports, Hiking footwear, Ophthalmic goods, Protective helmets and protective masks for sports, Bags, cases for sporting articles, Backpacks, Sports equipment, Works of fine art, Toys and Mobile phone accessories, The aforesaid goods in particular for use online and in online virtual worlds
35
retail services (also online), in relation to the following goods: downloadable virtual goods, In particular computer programs containing footwear, clothing, headwear, boots, shoes for sports, hiking footwear, ophthalmic goods, helmets and protective masks for sport, bags, bags for sports, backpacks, sports equipment, works of art, toys and accessories in particular for use online and online virtual worlds
41
Entertainment services, In particular, online providing of non-fungible tokens (NFTs); Entertainment services, specifically, Online provision of the following goods: Non-downloadable virtual goods, in particular Foot wear, Clothing, headgear and headwear, Boots, Boots for sports, Hiking footwear, Ophthalmic goods, Protective helmets and masks for sports, Bags, sport bags, Backpacks, Sports equipment, Works of fine art, toys and accessories, All the aforesaid goods for use in virtual worlds; Interactive and virtual reality games services provided online; Entertainment services, In particular, providing of online non-downloadable games software and video games; Entertainment services, specifically, providing virtual environments in which users can interact For recreational, amusement or entertainment purposes; Entertainment services, In particular, providing of an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services consisting in the organisation, arrangement and hosting of social entertainment shows and events, also virtual; Providing multi-media entertainment via a website