9
Computer games; video games; computer software; computer and video games software; downloadable computer software; electronic publications; computer software publications downloaded; interactive entertainment software; downloadable applications for mobile devices; data recorded electronically from the Internet; data recorded in machine readable form from the Internet; discs, tapes, cartridges, CD-ROMs and other magnetic, electronic or optical media, all bearing computer games software or video games; software and apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data; computer software for gathering, processing, monitoring, analysing, managing and / or reporting information; computer software for gathering, processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content; computer software for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity; computer software for data mining, data query, data processing and data analysis; computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content and the marketing, promotion, sale, distribution, monetisation and operation of the foregoing; information storage apparatus (electric or electronic); publications in electronic form supplied on-line from a database or from facilities provided on the Internet or other networks (including websites); electronic notice boards; online database; non-fungible tokens (NFTs); downloadable virtual goods, namely, non-fungible tokens (NFTs); downloadable digital media, namely, digital collectibles, digital tokens, non-fungible tokens (NFTs); digital media, materials, or content, namely, non-fungible tokens (NFTs) featuring audiovisual works and collectible audiovisual works, audio-only works, visual graphic works, cartoons, image files, captured recordings, or still photography; computer mouse pads; USB sticks; keyboards; parts and fittings for all the aforesaid goods; none of the aforesaid goods in relation to systems engineering and enterprise management
16
Printed books, magazines, newspapers, and other paper-based media; printed matter, in particular printed advertising material of paper, cardboard and other materials; printed matters in relation to charitable activities in the field of mental health and wellness; manuals and guides; instructional manuals; instructional materials; photographs; stationery; calendars; pen and pencil cases, paper, pads, postcards, journals and notebooks, sticky notes, diaries, posters, paper place mats, paper coasters; desk mats; drawing pads; drawing materials; drawing instruments; drawing sets; greeting cards; passport holders; writing materials; gift aid envelopes; stickers; none of the aforesaid goods in relation to systems engineering and enterprise management
18
Bags; tote bags; wallets; trunks and travelling bags; handbags, rucksacks, purses; umbrellas, parasols and walking sticks
25
Clothing, footwear and headgear; t-shirts; hats; caps; jumpers
35
Promotional and public awareness campaigns and business consultancy services relating to the marketing and promotion of funds raising campaigns; arranging promotion of charitable fundraising events; advertising; online advertising; promotional advertising services; distribution of advertising and promotional brochures, leaflets and materials; distribution of advertising, marketing and promotional material; distribution of flyers, brochures, printed matter and samples for advertising purposes; promoting the goods and services of others through the distribution of advertising, marketing and promotional material; advertising and commercial information services, via the internet; developing and coordinating volunteer projects for charitable organisations; advertising services to promote public awareness of mental health; running of public awareness campaigns; market research and market analysis; opinion polling; dissemination of advertising and promotional materials; business consultancy; business information services; development of promotional campaigns; market research; charitable services, namely business management and administration; business introductory services; business consultancy services relating to the management and marketing of fundraising campaigns; information, consultancy and advisory services relating to the aforesaid
36
Fundraising; charitable fund raising; charitable fundraising by means of entertainment events; arranging fundraising; organization of monetary collections; financial sponsorship; organising of charitable collections; benevolent fund services; investment of funds for charitable purposes; raising of finance; management of charitable funds; consultancy, advisory and information services relating to the aforesaid services
41
Educational services; training courses; education and training relating to mental health; provision of teaching, training and instruction; publication of books, texts and leaflets; production of films and videos; electronic publishing; arranging, organising and conducting colloquiums, conferences, exhibitions, seminars and symposia; the provision of online electronic publications downloadable from the internet; education and training services in relation to all aspects of mental illness, mental and physical health and wellbeing; provision of educational information relating to mental health; arranging, organizing and conducting of entertainment events for charitable fundraising purposes; organisation of business conferences and seminars; organisation of events relating to charitable promotions; arranging and conducting of workshops; arranging and conducting of training workshops; arranging and conducting seminars and conferences; electronic publishing services, namely in the form of publishing digital media of all kinds, in particular including virtual works of art, crypto-collectibles and blockchain-based non-fungible valuables; providing on-line non-downloadable virtual goods, namely, digital art with non-fungible tokens (NFTs) or other digital tokens based on blockchain technology; consultancy, advisory and information services relating to the aforesaid services; none of the aforesaid services in relation to systems engineering and enterprise management