41
Providing a web-based system and on-line portal for video games and electronic sports (esports); entertainment services, namely, conducting live entertainment in the nature of video games being played by others; entertainment services, namely, providing online live entertainment in the nature of video games being played by others; providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); operation and coordination of electronic sports (esports) and video gaming leagues for recreational game playing purposes; educational and entertainment services, namely, providing interactive virtual platforms and instructional classes and events in the fields of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways
42
Providing temporary use of non-downloadable video games and game software; providing temporary use of non-downloadable software, video games, and game software for educational services, namely, education in the fields of field of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways