9
Downloadable computer programs featuring downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds; downloadable computer software used for electronic commerce, storing, sending, receiving, accepting and transmitting digital currencies, and managing digital currency payments and foreign exchange transactions; Digital goods, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible tokens used with private or public blockchain technology or distributed ledger technology; Digital goods, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible tokens (NFT) for enabling their authenticity, ownership, availability and trading; Digital collectibles, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible cryptographic tokens through a distributed blockchain and ledger network
35
Retail store services in relation to virtual goods, namely, footwear, clothing, headwear, eyewear, sports bags, backpacks, sports equipment, art, toys and clothing, sports and game accessories for use online; On-line retail store services in relation to virtual merchandise, namely, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories; operation of an online marketplace in connection with non-fungible tokens; commercial management of digital assets; Auction of non-fungible cryptographic downloadable digital files authenticated by non-fungible tokens used with private or public blockchain or distributed ledger technology; auction on the internet; Auction services with non-fungible cryptographic downloadable digital files authenticated by non-fungible tokens used with private or public blockchain or distributed ledger technology; Provision of marketplaces for the electronic transfer of digital goods authenticated by non-fungible tokens; Provision of marketplaces for the electronic transfer of virtual goods authenticated by non-fungible tokens through blockchain technology
36
Financial and monetary services; Virtual currency services; currency exchange services; online and real-time currency trading; cash management, i.e. facilitation of electronic cash equivalent transfers; digital currency exchange services for transferable units of electronic cash equivalents with a cash value; Electronic funds transfer; banking services and operations; Online banking; Financial and monetary transaction services; Financial information; Loans [financing]; Financial exchange of crypto assets; electronic transfer of funds through blockchain technology
41
Providing online entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use in virtual environments; entertainment; interactive online entertainment; online digital publishing services; provision of training in computer software; Training services in the field of computer software development; Interactive entertainment; Organization of entertainment events; providing entertainment through video podcasts in the area of reality shows; Virtual reality game services provided on-line from a computer network; Provision of entertainment through movies, television and music videos via an interactive website; Providing entertainment information; Providing films, not downloadable, via video-on-demand services; Production of cinematographic films; Lease of scenery; Photography; Arranging of contests; Arranging and conducting of colloquiums; Arranging and conducting of conferences; Arranging and conducting of congresses; Arranging of exhibitions for cultural or educational purposes; Booking of seats for shows; Game services provided online from a computer network; Gambling services