9
Software; Application software; Interactive game software; Digital collectibles software using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photographs, images, game footage, highlights, and experiences in the field of sport; Software for producing and trading cryptocurrency and blockchain-based non-fungible assets, including non-fungible tokens; Non-fungible assets [blockchain-based], namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport; Digital, authenticated by non-fungible tokens [blockchain-based], contained in multimedia files, excerpts from sporting events, videos and multimedia files relating to players, games, records, statistics, information, photos, images, game scenes, highlights and experiences in the fields of sports and entertainment, digital images of athletes, digital images of sports teams; Digital collectibles [blockchain-based], namely Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport; Software for blockchain-based games; Software for online video games using non fungible tokens; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles relating to players, games, records, statistics, information, photographs, game footage, highlights, and experiences in the field of sport; Interactive computer game programs; Decentralised, blockchain-based software; Virtual collector's photographs; Computer game programs with artificial intelligence; Cryptocurrency hardware wallets; Digital wallet hardware for non-fungible assets authenticated by non-fungible tokens; Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency; Computer software platforms, recorded or downloadable; Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files; downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports; downloadable films and television programs featuring sports content provided via a video-on-demand service; computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports; Computer software for use as an application programming interface (API); software development kits (SDKs) consisting of computer software development tools; computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices; downloadable software for the management and transmission of information; downloadable software for the management and transmission of data; Computer game programs downloadable via the Internet
28
Games; Virtual trading card games; Blockchain-based games
35
Providing and rental of advertising space on the internet; Arranging and rental of advertising space in virtual worlds; Dissemination of advertisements via the Internet; Dissemination of advertising matter via virtual worlds; Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Fan items in the field of sports, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware; Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Virtual fan items in the field of sports, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware; Merchandising; Agency services for the selling on commission of live transmissions of sporting events; Retail services in relation to games; Online retail services in relation to the following goods: Virtual games; Retail services in relation to the following goods: Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware; Online retail services in relation to the following goods: Virtual fan items, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware; Online retail services in relation to games; Online retail services in relation to the following goods: Fan merchandise, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware; Management of virtual marketplaces for supply of and demand for fan items and games on electronic media, in particular on the internet and on mobile devices; Promotion of sports competitions and events; Providing and management of an online marketplace for buyers and sellers of crypto collectibles, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport; Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport; Providing and management of a marketplace for in-game and in-app sales, namely for games and apps in the field of sport; Providing and managing an online marketplace in relation to the following goods: crypto-collectibles and Blockchain-based non-fungible assets authenticated by non-fungible tokens, ie Digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport; Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual games; Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Fan merchandise, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware; Promoting the goods and services of others; Arranging subscriptions to sports media packages; Promotional management for sports personalities; Advertising for sporting events; Advisory, consultancy and information services relating to all of the aforesaid services
36
Issuance and redemption of crypto tokens and blockchain-based virtual currencies and tokens; Cryptocurrency asset management
38
Providing of access to an electronic marketplace (portal); access to Internet platforms; transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global communications network; over-the-top broadcasting, transmission and delivery of sports-related content; Communication by online blogs
41
Entertainment services; virtual entertainment services; Organisation of virtual sporting events; Arranging of virtual sports events, Conducting of virtual sports events; Operation of a virtual sports facilities; Production of virtual sports events; Services in the field of entertainment, namely an ongoing multimedia program featuring sports distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, development, creation, production and post-production services of multimedia content; Services in the field of entertainment, namely production and distribution of ongoing television programs in the field of sports; Online game services through mobile devices; providing non-downloadable games on the Internet; Providing online entertainment in the nature of game tournaments, fantasy sports leagues and game shows; Provision of information relating to sports; Electronic games services, including provision of computer games on-line or by means of a global computer network; Electronic games services provided via a global computer network; Provision of non-downloadable films and television programmes via a video-on-demand service; electronic library services for the supply of electronic information (including archive information) in the form of audio and/or video information; Writing services for blogs; Assembling collections of fungible assets authenticated by non-fungible tokens, namely digital excerpts from sporting events, videos and multimedia files contained in multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, highlights and experiences in the fields of sports and entertainment, digital images of athletes, digital images of sports teams; Ticket reservation and booking for virtual entertainment events and sports events and activities
42
Design of games; Design of collections of non-fungible assets, including non-fungible tokens, namely digital excerpts of sports events contained in multimedia files, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the fields of sport and entertainment, digital images of athletes, digital images of teams in the field of sport; Platforms for gaming as software as a service [SaaS]; Hosting of e-commerce platforms on the Internet; Programming of software for e-commerce platforms; Design services; Platforms for gaming as software as a service [SaaS]; Hosting of e-commerce platforms on the Internet; Programming of software for e-commerce platforms; Design services; issuing of non-fungible tokens (NFT's); Providing of an online virtual platform for trading virtual collectibles, sports trading cards and coins, for entertainment purposes; Providing a virtual online platform for trading non-downloadable digital collectibles relating to players, games, recordings, statistics, information, photographs, images, game scenes, highlights and events in the fields of sport for use in a digital space created by the interaction of virtual, augmented and physical reality and a digital market for transactions created for entertainment purposes via a website, a start contract or distributed ledger/blockchain technology