16
Printed matter; periodical publications, magazines, articles, books, pamphlets, brochures, program guides, program transcripts, workbooks, newsletters; photographs, posters; stationery; instructional, educational and teaching materials (except apparatus); paper, including envelope paper, envelopes, gift bags, gift boxes, paper gift cards, note pads, occasion cards, table napkins of paper, paper table cloths; printed materials, including activity books, novels, picture books, coloring books; writing instruments, pens, pencils, erasers, markers, highlighter pens, folders, notebooks; calendars; stickers; stencils; wall art
18
Bags, namely, hobo bags, sports bags, handbags, clutches, purses, overnight bags, tote bags, gym bags, beach bags, backpacks, carry-on bags, cosmetic bags sold empty, luggage, umbrellas
21
China, namely, ornaments, decorative centerpieces, figures, figurines, plaques, and sculptures, cups and mugs; drinking glasses, bowls, salt and pepper shakers, dishes; porcelain figurines; ice buckets
25
Clothing, namely, pants, skirts, dresses, shirts, shorts, blouses, sweaters, sweat jackets, sweat pants, sweat suits, sweat shorts, swim wear, socks, gloves, scarves, under garments and outer jackets; footwear; belts for clothing
41
Entertainment services, namely, providing podcasts and webcasts in the fields of history, current events, politics, entertainment, education, science, television, culture, fine arts and performing arts; educational and entertainment services in the nature of ongoing television programs; entertainment services, namely, providing non-downloadable videos and pre-recorded audio-visual content in the fields of history, current events, politics, entertainment, education, science, television, culture, fine arts and performing arts via a global communications network; providing a website with entertainment information, news, blogs and commentary; production, creation and distribution of television programs, motion pictures, podcasts and webcasts; television programming; electronic game services, namely, providing online electronic games by means of the Internet, mobile network platforms, and local area computer networks; entertainment services, namely, providing on-line interactive computer and video games