35
Advertising, sponsorship (promotion and marketing) and business management for individuals and teams which have taken part in competitions and events for computer games, including online games; Sale of clothing, printed matter and posters for the promotion of competitions and events for computer games, including online games, and teams which take part therein (merchandise sale); Advertising, sponsorship (promotion and marketing) of competitions and events for computer games, including online games; Sale of clothing, printed matter and posters for the promotion of competitions and events for computer games, including online games, and teams which take part therein (merchandise sale)
38
Telecommunication services; Transferring, distribution, transmission and sending of images, sound and data; Providing access to and making available electronic communication networks, including wireless, websites, electronic databases, online communication facilities, chat rooms, social networks, search engines and forums; Transmission of audio, text and video files via computer networks; electronically transmitting data, information, audio and video images; Providing network services that enable online users to share personal identity details with several websites and personally identifiable information with and amongst several websites; Access to databases relating to social networks, social introduction and dating; Access to an online forum for the buying and selling of products and materials and exchanging of source data via a computer network; Electronic transmission of invoice payment data for users of computer and communications networks
41
Compiling teams of online gamers, including professional online gamers, enabling them to take part in tournaments; Production and showing of videos, blogs, television and theatre programmes, and of films, video films and other similar audiovisual works; Arranging demonstrations for computer gaming, including online gaming; Including education, teaching, providing of training, courses, coaching and seminars, in particular aimed at computer gaming, including online gaming, mainly as a team; Arranging of scholarships and services relating to cultural exhibitions and for educational purposes, in particular relating to computer games, including online games; providing information about online games; Production and performance of radio and television programmes, films and videos relating to computer gaming, including online gaming; Arranging and conducting of competitions for online game players and computer games; Showing television and theatre programmes, including using new media technologies; Education and entertainment; Showing television and theatre programmes, including using new media technologies
45
Online social networking services; Providing social networking services for purposes of commentary, comparison, collaboration, consultation, evaluation, advice, discussion, research, notification, reporting, identification, information sharing, indexing, information location, entertainment, pleasure, or general interest