LÜ EDUCATION

EUIPO EUIPO 2020 Registration cancellation pending

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The Union trademark LÜ EDUCATION was filed as Word mark on 12/21/2020 at the European Union Intellectual Property Office.
It was registered as a trademark on 05/25/2021. The current status of the mark is "Registration cancellation pending".

Trademark Details Last update: February 16, 2024

Trademark form Word mark
File reference 018359828
Application date December 21, 2020
Publication date February 15, 2021
Entry date May 25, 2021
Expiration date December 21, 2030

Trademark owner

707, rue Saint-Vallier Est, suite 202
G1K 3P9 Québec
CA

Trademark representatives

61, Gruuss-Strooss 9991 Weiswampach LU

goods and services

9 Software and optical systems for interactive games in the field of skill games and physical exercise; computerised and interactive virtual reality sports games for indoor training simulators; virtual reality sports and skill game software for wall projection in sports facilities, leisure facilities, playgrounds, training grounds, designed to be used as a package with sports and gymnastics equipment, namely sports balls, rackets, drills and gymnastics balls and/or electronic equipment, namely TV receivers, laser projectors, motion detection cameras, sound and lighting modules; Interactive computer sports and skill video games for projection onto large screens for use on in-house audio-visual systems; Interactive video games in the field of skill games and physical exercise for projection on large screens, constituting components of a module and used as a set with television receivers, sound and lighting modules, projection systems, motion detection cameras, gesture recognition software, lighting systems, audio and/or video receivers and/or transmitters; electronic equipment, namely cameras, digital cameras, video receivers, motion detection cameras and sensors, sound and light modules, audio-visual systems, video projectors and lens, sound projectors and amplifiers, sound consoles, microphones, computer joysticks, telescopic tripods for electronic devices, laser projectors, infrared cameras, motion detection cameras, multifunction keyboards
41 Production of video games; providing online computer skill and physical exercise games and virtual reality skill and physical exercise games designed to be used as a package with sports and gym equipment, namely sports balls, rackets, drills and gym balls and/or electronic equipment, namely television receivers, laser projectors, motion detection cameras, sound and lighting modules; providing interactive and augmented reality physical exercises and skill online games for training simulators, for projection on large screens and/or for wall projection in sports facilities, leisure facilities, playgrounds, training grounds; providing games in the field of skill games, physical exercise and/or fitness, non downloadable music, non downloadable movies and images via telecommunication networks devices, namely cellphones, interactive video game devices, portable electronic game devices, arcade video game machines; providing games, non downloadable music, non downloadable movies and images via computer networks; rental of optical systems for interactive games, amusement devices for interactive educational games and virtual reality games video game consoles and accessories
42 Development of personalized online pages and data sources featuring user defined information in the fields of games, video games and electronic sports; design and development of computer game software and virtual reality software for others; development and creation of an online community in the fields of games, video games and electronic sports for others; computer services; development of personalized online pages featuring user-defined information about interactive games; development of computer hardware for computer games and virtual reality games; software as a service (SAAS) in the field of computer game software and virtual reality software for skill games and physical exercise games designed to be used as a package with sports and gym equipment, namely sports balls, rackets, drills and gym balls and/or electronic equipment, namely TV receivers, laser projectors, motion detection cameras, sound and lighting modules; preparation, update, installation and maintenance of skill game and physical exercise game computer software designed to be used as a package with sports and gymnastics equipment, namely sports balls, rackets, drills and gymnastics balls and/or electronic equipment, namely television receivers, laser projectors, motion detection cameras, sound and lighting modules; rental of optical system for interactive skill games and physical exercise games and electronic equipment for training simulators for sports purposes, for projection on large screens or for wall projection in sports facilities, leisure facilities, playgrounds, training grounds
45 Social networking services in the fields of games, video games and electronic sports featuring an online community for registered users to participate in discussions and form virtual communities; online social networking services

Trademark history

Date Document number Area Entry
February 15, 2024 Change Representative, Published
September 12, 2023 Change Representative, Published
July 18, 2023 RAW: Trade mark - Partial Surrender, Published
January 16, 2023 appealed, Published

ID: 11018359828