NICODEMUS

EUIPO EUIPO 2019 Trademark registered

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The Union trademark NICODEMUS was filed as Word mark on 04/26/2019 at the European Union Intellectual Property Office.
It was registered as a trademark on 11/13/2019. The current status of the mark is "Trademark registered".

Trademark Details Last update: February 9, 2024

Trademark form Word mark
File reference 018056021
Application date April 26, 2019
Publication date August 6, 2019
Entry date November 13, 2019
Expiration date April 26, 2029

Trademark owner

Esq., 330 West 47th Street, Suite 250
64112 Kansas CIty
US

Trademark representatives

goods and services

9 Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; compact discs, DVDs and other digital recording media; mechanisms for coin-operated apparatus; cash registers, calculating machines, data processing equipment, computers; computer software; fire-extinguishing apparatus; 3D spectacles; Acoustic conduits; acoustic couplers; Amplifiers; Audio- and video-receivers; Audio interfaces; Audio mixers; Batteries, electric; Batteries for lighting; Battery chargers; Camcorders; Cameras [photography]; Cases for smartphones; Cell phone straps; Cinematographic cameras; Cinematographic film, exposed; Compact discs [audio-video]; Compact disc players; Computer memory devices; Computer software, recorded; Computer programs [downloadable software]; Computer game software; Computer software applications, downloadable; Computer hardware; Computer software platforms, recorded or downloadable; Computers; Computer peripheral devices; Covers for smartphones; Decorative magnets; Downloadable music files; Downloadable image files; Downloadable graphics for mobile phones; DVD players; Apparatus for editing cinematographic film; Electronic publications, downloadable; Encoded magnetic cards; Encoded identification bracelets, magnetic; Equalizers [audio apparatus]; Films, exposed; Headphones; Holograms; Infrared detectors; Intercommunication apparatus; Interactive touch screen terminals; Laptop computers; Light-emitting diodes [LED]; Loudspeakers; Memory cards for video game machines; Microphones; Mobile telephones; Monitors [computer hardware]; Optical discs; Optical lamps; Optical lenses; Optical fibers; Optical data media; Portable media players; Prisms [optics]; Projection screens; Projection apparatus; Remote control apparatus; Scanners [data processing equipment]; Smartglasses; Smartphones; Smartwatches; Screens [photography]; Sound recording carriers; Sound recording discs; Sound transmitting apparatus; Sound recording apparatus; Sound reproduction apparatus; Stage lighting regulators; Tablet computers; Television apparatus; Transmitters of electronic signals; Transmitters [telecommunication]; Transmitting sets [telecommunication]; Video recorders; Video game cartridges; Video screens; Video telephones; Videotapes; Virtual reality headsets; Walkie-talkies; Wearable activity trackers; Wearable computers; Wearable video display monitors; Virtual reality software; Augmented reality software; Computer software for use in computer graphics applications; Computer software for use in the field of computer-generated imagery (CGI), computer-generated graphics, computer-generated animation and interactive computer graphics; Computer hardware for use in the field of computer-generated imagery (CGI), computer-generated graphics, computer-generated animation and interactive computer graphics; Computer software and hardware for the provision of immersive, augmented, hyper-reality, or virtual reality experience; Software for the creation of immersive, virtual, hyper, or augmented reality experiences; Hardware for the creation of immersive, virtual, hyper, or augmented reality experiences; Computer software and hardware for object tracking, motion control, and content visualization; Computer software and hardware for transforming physical world content, physical world objects, and physical world environments into immersive, virtual, hyper, or augmented reality experiences; Computer software and hardware for users to experience immersive, virtual, hyper, or augmented reality visualization, manipulation, and immersion; Computer software for operating immersive, virtual, hyper, or augmented reality headsets; Computer software for navigating an immersive, virtual, hyper, or augmented reality environment; Computer hardware for use in connection with theatrical, cinematic, or entertainment experiences; Computer software for use in connection with theatrical, cinematic, or entertainment experiences; Computer software for creating and accessing immersive, virtual, hyper, or augmented reality experiences; Computer hardware and peripherals for engaging in immersive, virtual, hyper, or augmented reality experiences; Motion picture films; Game software; Immersive, virtual, hyper, or augmented reality game software; Interactive game software; Video game software; Computer software for use in enabling computers, consoles, handheld consoles, tablet computers, mobile devices, and mobile telephones to provide immersive, virtual, hyper, or augmented reality experiences; Sensors; Electric sensors; Sensors for monitoring physical movements; Sensors for monitoring temperature; Sensors for monitoring environmental factors; Sensors for monitoring sound; Computer hardware and software for operating sensor devices; Computer hardware and software for detecting objects, user gestures, and commands; Motion tracking sensors for immersive, virtual, hyper, or augmented reality technology; Software for object tracking, motion control, and content visualization; Software for tracking motion in, visualizing, manipulating, viewing, and displaying immersive, augmented, hyper, or virtual reality experiences; Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition; Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition; Wearable peripherals for use in immersive, virtual, hyper, or augmented reality environments; Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Computer software for the creation, animation, visualization and pre-visualization of 3D multimedia content; Computer software for use in creating, generating, editing and manipulating of images, 3D displays, graphic displays, audio and video based animation and still images and graphics; Computer software for staging action, animations in 3D and 3D displays; Computer software for the production and post-production of 3D multimedia contents, for the creation of 3D virtual and augmented reality contents and 3D special effects; Computer devices and systems, namely, haptic interfaces, haptic interface devices, and haptic displays, for providing haptic feedback, namely, tactile feedback and force-feedback; Electronic publications in the field of immersive, virtual, hyper, or augmented reality; Electronic publications for the provision of immersive, virtual, hyper, or augmented reality experiences; Electronic publications in the field of interactive technology; Electronic publications for the provision of interactive technology experiences; Interactive electronic publications; Wireless transmission devices and parts and accessories therefor; Wireless receiving devices and parts and accessories therefor; Magnetically encoded gift cards; Holders for magnetically encoded gift cards; Rechargeable batteries; Solar batteries; Mobile telephone batteries; Electrical storage batteries; Lithium ion batteries; Battery packs; Headsets for use in immersive, virtual, hyper, or augmented reality experiences; Helmets for use in immersive, virtual, hyper, or augmented reality experiences; Display screens for use in immersive, virtual, hyper, or augmented reality experiences; Sound systems comprised primarily of speakers for use in immersive, virtual, hyper, or augmented reality experiences; Wearable peripherals for use in immersive, virtual, hyper, or augmented reality experiences; Remote control units for use in immersive, virtual, hyper, or augmented reality experiences
16 Paper and cardboard; printed matter; bookbinding material; photographs; stationery and office requisites, except furniture; adhesives for stationery or household purposes; drawing materials and materials for artists; paintbrushes; instructional and teaching materials; plastic sheets, films and bags for wrapping and packaging; printers' type, printing blocks; Advertisement boards of paper or cardboard; Albums / scrapbooks; Announcement cards [stationery]; Bags [envelopes, pouches] of paper or plastics, for packaging; Banners of paper; Booklets; Books; Calendars; Cards / charts; Charcoal pencils; Clips for name badge holders [office requisites]; Coasters of paper; Drawing pads; Drawing sets; Drawing pens; Envelopes [stationery]; Erasing products; Figurines [statuettes] of papier mâché; Folders for papers; Fountain pens; Graphic prints; Graphic reproductions; Graphic representations; Greeting cards; Magazines [periodicals]; Marking pens [stationery]; Money clips; Name badge holders [office requisites]; Note books; Pads [stationery]; Page holders; Paperweights; Passport holders; Pen clips; Pen cases; Pencil holders; Pencils; Pen holders; Pens; Photograph stands; Photographs [printed]; Pictures; Placards made of paper or cardboard; Postcards; Posters; Printed matter; Printed publications; Prints [engraving]; Retractable reels for name badge holders [office requisites]; School supplies [stationery]; Signboards of paper or cardboard; Stationery; Stickers [stationery]; Table napkins of paper; Tickets; Trading cards, other than for games; Writing materials; Writing paper; Writing cases [stationery]; Writing instruments; Publications in the field of immersive, virtual, hyper, or augmented reality; Publications for the provision of immersive, virtual, hyper, or augmented reality experiences; Publications in the field of interactive technology; Publications for the provision of interactive technology experiences; Paper gift cards; Non-magnetically encoded gift cards; Holders for non-magnetically encoded gift cards
25 Clothing, footwear, headgear; Aprons [clothing]; Bandanas [neckerchiefs]; Bath robes; Bathing suits; Beach clothes; Beach shoes; Belts [clothing]; Berets; Bibs, not of paper; Boots; Boxer shorts; Caps [headwear]; Clothing; Coats; Wristbands [clothing]; Dresses; Ear muffs [clothing]; Footwear; Gloves [clothing]; Hats; Headbands [clothing]; Headgear for wear; Hoods [clothing]; Jackets [clothing]; Jerseys [clothing]; Knitwear [clothing]; Leggings [trousers]; Mittens; Money belts [clothing]; Neck scarves [mufflers]; Neckties; Outerclothing; Overalls / smocks; Overcoats / topcoats; Parkas; Ponchos; Pajamas; Ready-made clothing; Sandals; Scarves; Shirts; Shoes; Short-sleeve shirts; Skirts; Skorts; Skull caps; Slippers; Socks; Sport jerseys; Stockings; Suits; Sweaters; Tee-shirts; Tights; Pants; Underpants; Underwear / underclothing; Visors; Vests; Waterproof clothing; Athletic shoes; Baseball caps; Beach cover-ups; Beachwear; Bikinis; Blazers; Bow ties; Bras; Golf shirts; Halloween costumes; Hosiery; Infantwear; Jeans; Kerchiefs; Leotards; Leg warmers; Night shirts; Night gowns; Panty hose; Polo shirts; Rainwear; Robes; Slacks; Sleepwear; Sweat pants; Sweat shirts; Tank tops; Wrist bands
28 Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees; Amusement machines, automatic and coin-operated; Arcade video game machines; Archery implements; Baby gyms; Backgammon games; Balls for games; Baseball gloves; Bells for Christmas trees; Billiard balls; Billiard markers; Billiard cues; Billiard cue tips; Billiard tables; Bingo cards; Board games; Bows for archery; Boxing gloves; Building blocks [toys]; Building games; Candle holders for Christmas trees; Caps for pistols [toys]; Chess games; Chessboards; Confetti; Controllers for game consoles; Controllers for toys; Counters [discs] for games; Cups for dice; Darts; Dice; Dolls; Dolls clothes; Dominoes; Checkerboards; Checkers [games]; Drones [toys]; Flying discs [toys]; Games; Gaming machines for gambling; Gloves for games; Jigsaw puzzles; Joysticks for video games; Kites; Marbles for games; Masks [playthings]; Novelty toys for parties; Ornaments for Christmas trees, except illumination articles and confectionery; Paper party hats; Parlor games; Play balloons; Playing balls; Playing cards; Puppets / marionettes; Rackets / bats for games; Rattles; Remote-controlled toy vehicles; Ring games; Scale model vehicles; Scooters [toys]; Skateboards; Snow globes; Soap bubbles [toys]; Stuffed toys; Portable games with liquid crystal displays; Apparatus for games; Plush toys; Portable games and toys incorporating telecommunication functions; Toy figures; Teddy bears; Toy pistols; Toy mobiles; Toy vehicles; Toy models; Toy robots; Toy putty; Toys; Video game machines; Consoles for use in immersive, virtual, hyper, or augmented reality experiences; Action figures and accessories therefor; Action skill games; Balloons; Card games; Children's multiple activity toys; Baseball bats; Basketballs; Baseballs; Beach balls; Bean bag dolls; Bubble making wands and solution sets; Children's play cosmetics; Christmas tree decorations; Crib mobiles; Doll clothing; Doll accessories; Doll playsets; Equipment sold as a unit for playing card games; Game equipment sold as a unit for playing a board game, a card game, a manipulative game, a parlor game, a parlor-type computer game, or an action type target game; Golf balls; Golf gloves; Golf ball markers; Hand held unit for playing electronic games; Hockey pucks; Jump ropes; Magic tricks; Manipulative games; Music box toys; Musical toys; Party favors in the nature of small toys; Party games; Punching balls; Rubber balls; Soccer balls; Spinning tops; Target games; Tennis balls; Toy action figures; Toy bucket and shovel sets; Toy cars; Toy model hobbycraft kits; Toy banks; Toy trucks; Toy watches; Water squirting toys; Wind-up toys; Yo-yos; Paper party favors
41 Education; providing of training; entertainment; sporting and cultural activities; Organization of exhibitions for cultural or educational purposes; Amusement park services; Providing amusement arcade services; Cinema presentations / movie theatre presentations; Education information; Entertainment services; Film production, other than advertising films; Providing films, not downloadable, via video-on-demand services; Game services provided on-line from a computer network; Games equipment rental; Movie studio services; Providing on-line videos, not downloadable; Organization of competitions [education or entertainment]; Rental of audio equipment; Booking of seats for shows; Rental of cinematographic apparatus; Rental of motion pictures; Production of music; Online publication of electronic books and journals; Providing on-line electronic publications, not downloadable; Providing on-line music, not downloadable; Publication of texts, other than publicity texts; Recording studio services; Providing recreation facilities; Rental of sound recordings; Teaching / educational services / instruction services; Toy rental; Training services provided via simulators; Rental of video cameras; Videotape editing; Videotaping; Organizing, arranging, and conducting events in the nature of immersive, virtual, hyper, or augmented reality experiences; Amusement center attractions; Organizing exhibitions for cultural, educational, or entertainment purposes; Organizing exhibitions in the field of immersive, virtual, hyper, or augmented reality for cultural or educational purposes; Arranging and conducting of competitions for encouraging use and development of interactive entertainment and immersive, virtual, hyper, or augmented reality software and hardware; Providing online immersive, virtual, hyper, or augmented reality experiences; Entertainment services in the nature of immersive, virtual, hyper, or augmented reality experiences; Education and entertainment services provided via a global computer network; Electronic games services provided via a global computer network; Providing on-line publications; On-line publication of electronic books and journals; Information provided by a global computer network in the field of entertainment relating to music, movies and television series; Information provided by a global computer network in the field of entertainment relating to immersive, virtual, hyper, or augmented reality; Entertainment information; Recreation information; Motion picture theaters; Distribution of motion picture films; Electronic publications in the field of immersive, virtual, hyper, or augmented reality; Electronic publications for the provision of immersive, virtual, hyper, or augmented reality experiences; Electronic publications in the field of interactive technology; Electronic publications for the provision of interactive technology experiences; Interactive electronic publications
42 Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software; Cloud computing; Computer rental; Computer programming; Computer software design; Rental of computer software; Computer system design; Computer software consultancy; Computer technology consultancy; Consultancy in the design and development of computer hardware; Creating and maintaining websites for others; Electronic data storage; Graphic arts design; Hosting computer sites [web sites]; Installation of computer software; Maintenance of computer software; Platform as a service [PaaS]; Quality control; Software as a services [SaaS]; Technological consultancy; Telecommunications technology consultancy; Updating of computer software; Rental of web services; Web site design consultancy; Software development services for immersive, virtual, hyper, or augmented reality experiences; Computer graphics design services, namely, creating immersive, virtual, hyper or augmented reality experiences; Design and development of immersive, augmented, hyper, or virtual reality software; Providing non-downloadable software featuring immersive, virtual, hyper, or augmented reality software; Providing non-downloadable software featuring immersive, virtual, hyper, or and augmented reality software for transforming physical world content, physical world objects and physical world environments into virtual reality experiences; Design and development of computer hardware and software; Design and development of computer game hardware and software; Online non-downloadable cloud computing software for immersive, virtual, hyper, or augmented reality applications and environments; Computer services, namely, hosting electronic facilities for others for organizing and conducting meetings, events and interactive discussions via communication networks; Application service provider (ASP) services, namely, hosting computer software applications of others; Application service provider (ASP) featuring software to enable or facilitate the uploading, downloading, streaming, posting, displaying, blogging, linking, modifying, sharing or otherwise providing electronic media or information over communication networks; Providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of virtual reality content and data; Computer services in the nature of providing customized online pages featuring user-defined or specified information, personal profiles, and virtual reality content and data; Providing online sites that gives users the ability to upload, modify and share virtual reality content and data; Computer services, namely, creating virtual communities for registered users to organize groups and events, participate in discussions, get feedback from their peers, and engage in social, business and community networking

Trademark history

Date Document number Area Entry
January 18, 2024 Change Representative, Published
May 20, 2022 Transfer / Change of address, Published
February 5, 2021 Transfer / Change of address, Published
March 18, 2020 Change Representative, Published
March 18, 2020 Change Representative, Published

ID: 11018056021