9
Audio speakers, computer keyboard controllers, computer keyboards, computer mice, computer stylus, decorative magnets, ear buds, encoded magnetic cards, namely, phone cards, credit cards, cash cards, debit cards and magnetic key cards; eyewear, namely, sunglasses, eyeglasses and ophthalmic frames and cases therefor; headphones, headsets for use with computers, mouse pads, protective covers, cases, and sleeves for cell phones, laptops, tablet computers, and portable media players, protective eyewear, straps for cellular phones
16
Paper, cardboard and goods made from these materials, not included in other classes, namely, computer game strategy guides, comic books, graphic novels, novels, framed art prints, art books, calendars, post cards, blank note cards, posters, notebooks, and stickers; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks
18
Backpacks, backpacks with rolling wheels, all-purpose carrying bags, bags for use in road travel, bags with rolling wheels, courier bags, duffle bags, handbags, labels holders and tags for luggage included in this class, messenger bags, purses, school bags, canvas shopping bags, tote bags, travel bags, traveling sets in the nature of separate pieces of matching luggage; umbrellas, walking sticks, wallets
25
Clothing; headwear and footwear
28
Games and playthings; gymnastic and sporting articles not included in other classes
41
Entertainment services, namely, participation in video game competitions; entertainment services in the nature of organizing and conducting eSports and video game contests, video game tournaments, entertainment exhibitions, sports competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; entertainment services, namely, organizing exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; entertainment services, namely, providing online non-downloadable videos featuring games being played by others; organizing eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players