38
Delivery of digital content by telecommunications; broadcasting of music and videos, providing access to digital entertainment web sites on the internet; streaming of audio and video material on the internet; streaming of video material on the internet; providing access to digital music websites on the internet; providing access to MP3 websites on the internet; webcasting services; audio and video broadcasting; broadcast services; music broadcasting; video broadcasting; video on demand transmissions; video broadcasting; narrowcasting; podcasting; interactive narrowcasting; music narrowcasting services; video narrowcasting services; music on demand transmissions; video on demand transmissions; providing access to digital entertainment content websites on the internet; communications services, namely, transmitting streamed sound and audiovisual recordings via the internet; electronic transmission and streaming of digital media content for others via global and local computer networks; streaming of audio material on the internet; streaming of audio, visual and audiovisual material via a global computer network; audio and video broadcasting services over the internet; transmission of sound, video and information; communications services, namely, transmitting streamed sound and audiovisual recordings via the internet and matching users for the transfer of music, video and audio recordings via communication networks; providing on-line chat rooms and electronic bulletin boards for transmission of messages relating to computer and videos games among players of computer and video games; providing on-line access to computer networks, computer databases, the internet, virtual worlds and libraries of text, graphics and audio-visual and multimedia information all for the purpose of playing computer and video games
41
Publication of on-line journals, namely, blogs featuring user-defined content; electronic publishing services, namely, publication of digital media in the form of electronic magazines via global computer and communications networks; entertainment services, namely, providing temporary use of non-downloadable interactive multiplayer and single player games played via global computer and communication networks
42
Design and development of computer hardware and software; providing search engines for obtaining data via the internet and other electronic communications networks; electronic data storage services; cartography and mapping services; hosting on-line web facilities for interactive game play; computer services in the nature of customised web pages for featuring game player information, including information regarding a player's identity and the player's preferences; hosting video and computer games or parts of video or computer games created by others on a computer service for a global network