9
Automatic machines for goods and services, including coin-operated machines, namely juke boxes and amusement apparatus for use with external screens or monitors, including for children's entertainment; automatic vending machines and mechanisms for coin-operated machines, automatic vending machines and mechanisms for coin-operated apparatus and for coin or token-operated automatic amusement machines, coin-operated multimedia apparatus, included in class 9, and combinations thereof being systems, electric and electronic equipment and apparatus for conducting lotteries, draws and other prize games (included in class 9); automatic information machines (included in class 9); automatic machines for the sale of goods and/or the issuing of cards, tickets, money and/or for the issuing and/or return of goods and parts for such automatic machines; apparatus for recording, transmission, processing or reproduction of data, including sound or images, multimedia apparatus, including combinations thereof being systems, including parts for all the aforesaid goods, except radio sets, television receivers, hi-fi systems, video recorders, telephone apparatus, fax machines and telephone answering machines; automatic cash dispensers, automatic money counting and money changing machines; electric, electronic, optical apparatus, automatic apparatus for identifying data carriers, identity cards and credit cards, bank notes and coins; electric, electronic, optical alarm and monitoring installations, including video cameras and apparatus for image transmission and image processing; sheet metal parts, stampings and combinations thereof being assemblies and parts for the aforesaid goods, included in class 9; wiring harnesses (electric); printed circuit boards and combinations thereof being assemblies and parts for the aforesaid goods, included in class 9; circuit boards (electronic components), circuit boards (electronic components)
28
Games involving gambling; games equipment, sports equipment, sporting articles, included in class 28; electric and electronic machines and apparatus for gaming, amusement, entertainment and sporting purposes (included in class 28); coin-operated game machines for use in arcades; coin-operated gaming machines; coin-operated gaming machines, including for use in arcades; coin-operated gaming machines, including being video gaming machines; apparatus and instruments being parts for all the aforesaid goods (included in class 28); coin or token-operated automatic amusement and gaming machines, and parts for these goods, included in class 28; sports equipment for compact sports, in particular electronic darts, table football, pool-billiards, snooker, shooting ranges, in particular for laser shooting, and parts for all the aforesaid goods, included in class 28; hand consoles for playing electronic games (included in class 28); automatic gaming machines; all kinds of automatic gaming and amusement machines, with and without prize payouts, providing services requiring payment, operated by means of coins, bank notes, tokens, magnetic cards or chip cards; including all the aforesaid automatic machines, machines and apparatus operating in networks; apparatus and parts therefor, for accepting and storing money, being fittings for the aforesaid automatic machines, included in class 28; coin-operated sports machines