9
Electronic, electric or mechanical amusement machines; game apparatus adapted for use with television receivers; CD-ROM players; apparatus for recording, transmission or reproduction of sound or images; video game software in the form of ROM cartridges, cassettes, tapes, magnetic and optical disks and printed circuit boards; video game software cartridges for handheld, self-contained electronic amusement apparatus with liquid crystal display; internet games (downloadable); computers; computer programs; game programs; computer software for authorizing access to an Internet web site; slot machines; money changing machines; token dispensers; vending machines; parts and fittings for all the aforementioned goods; mobile telephone tones (downloadable); digital music (downloadable) provided from the Internet; exposed movie films, exposed slide films, pre-recorded video tapes, pre-recorded video disks, records, pre-recorded audio tape, pre-recorded audio disks; pre-recorded CD-ROMs; all included in this class
16
Books; publications pertaining to video game strategy; bookshelf comics; trade paperbacks; hardcover collections of comics; graphic novels; trading cards; paper, cardboard and products made from these materials, not included in other classes; printed matter; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; instructional and teaching materials (except apparatus); manuals for computer software (sold with the software)
28
Electronic, electric or mechanical amusement machines; arcade type game machines; games and playthings; toys and dolls; game apparatus other those coin-operated and those adapted for use with television receivers only; handheld, self-contained electronic amusement apparatus with liquid crystal display; playing cards; parts and fittings for all the aforementioned goods; all included in this class