9
Computer hardware and software; computer games and television games (included in class 9); computer game software; entertainment computer programs; interactive entertainment software (included in class9); electronically delivered games; magnetic data carriers and data media, and magnetic data media of all kinds; recorded and unrecorded sound and image of all kinds; computer peripheral devices, computer keyboards, computer drives, trackballs, joysticks, computer mice; apparatus for recording, transmission or reproduction of sound or images; hand held electronic games, computer games enabling systems
16
Photographs and printed matter, namely printed materials of all types; instructional manuals and handbooks, brochures, leaflets relating to computer programs, data and software; strategy guides, handbooks (manuals), comic books; playing cards, trading cards, rub-on transfers, instructional material in the form of games; decalcomanias, tear-off calendars
28
Games; electronic games, including computer games, games for video terminals and video games (other than those adapted for use with television receivers only); toys, playthings, board games, dice, counters (discs) for games, toy action figures and toy action figure accessories (included in class 28); game systems
41
Entertainment services in the nature of an on-line interactive game provided by means of a global computer network
42
Services in connection with computer technology, namely, the creating, updating, design and rental of computer software, computer programming, Internet-provider services, namely, the rental and arranging of access time to data networks and computer databases, in particular on the Internet; providing and distribution of databases including online access