9
Electronic, electric or mechanical amusement machines; arcade type game machines; game apparatus adapted for use with television receivers: CD-ROM players; apparatus for recording, transmission or reproduction of sound or images; video game software in the form of: ROM cartridges, cassettes, tapes, magnetic and optical disks and printed circuit boards; video game software cartridges for handheld, self-contained electronic amusement apparatus with liquid crystal display; computers; computer programs, game programs; slot machines; money changing machines; token dispensers; vending machines; parts and fittings for all the aforementioned goods; exposed movie films, exposed slide films, pre-recorded video tapes; pre-recorded video disks, records, pre-recorded audio tapes, pre-recorded audio disks; all included in this class
16
Books; publications pertaining to video game strategy, bookshelf comics, trade paperbacks, hardcover collections of comics, graphic novels, trading cards; paper, cardboard and products made from these materials, not included in other classes; printed matter; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; instructional and teaching materials (except apparatus); playing cards
25
Clothing, footwear, headgear
28
Games and playthings; toys and dolls; game apparatus other than those coin-operated and those adapted for use with television receivers only; handheld, self-contained electronic amusement apparatus with liquid crystal display; parts and fittings for all the aforementioned goods; all included in this class