9
Amusement machines, gambling machines, automatic sports machines, automatic information machines, juke boxes, amusement machines for children, and parts of said machines; automatic machines for selling goods and/or for issuing cards, tickets, money and/or for giving out and/or for taking back of goods, as well as parts of said automatic machines; electronic games; automatic machines operable after receipt of coins, bank notes, tickets, cards and/or chips, including cash dispensers, automatic money changers, as well as parts of all aforementioned goods; automatic machines for services committed to payment; automatic apparatus for the identification of data carriers, identify cards and credit cards, bank notes and coins, as well as parts of said apparatus; accounting apparatus for money-operated automatic machines; electric, electronic, optical apparatus, instruments and machines (as far as included in class 9), as well as apparatus for recording, transmission, processing and reproduction of data including sound and images, multimedia apparatus/systems, including parts of all aforementioned goods, except TV sets, video players, hi-fi systems and telephones; computers, computer peripheral equipment, microprocessors, data recording devices; devices for storing and filing digital data; data printers; printed electronic circuits; machine-readable data carriers equipped with programs, programs for data processing equipment
14
Pins; tie-pins; brooches; key-pendants
16
Paper; cardboard; plastic films for packaging purposes, printed matter, in particular writing paper, envelopes, letter cards, note papers, calendars, note-books, directories and diaries, posters, placards, game records, scoring cards and registering papers for game results, counting blocks, documents and diplomas, certificates, certificates of participation, records of events, magazines and journals; files; game books; packaging material made of paper or cardboard; adhesive labels
18
Purses; wallets; key-cases; waist pockets; handbags
25
Waist lines and belts; braces; clothing, in particular sportswear and casual wear; headgear
28
Games, playthings, sports equipment, sporting articles, as far as included in class 28; sports equipment for sports in a confined space, in particular electronic darts, table soccer, pocket billiards, snooker, shooting galleries, in particular for laser shooting, as well as parts of all said goods, as far as included in class 28
35
Advertising, marketing, sponsoring for the promotion of sale, rental and utilisation of amusement machines, gambling machines, automatic sports apparatus, automatic information machines, juke boxes, electronic games, playthings and sports equipment; advertising, marketing, sponsoring by the use of amusement machines, gambling machines, automatic sports apparatus, automatic information machines, juke boxes, electronic games, playthings and sports equipment; management consulting, business consulting on the realisation of tournaments and entertainment events; business consultation on the set-up of restaurants, gambling establishments and sports establishments
37
Repair and maintenance of electric, electronic, data-processing or optical apparatus and components, except TV sets, video players, hi-fi systems and telephones
38
Telecommunication; rental of automatic machines
41
Operation of establishments with amusement machines, gambling machines, automatic sports apparatus, automatic information machines, juke boxes, electronic games, playthings and sports equipment; entertainment, namely information, amusement, diversion and relaxation of persons; organisation and implementation of events at or with amusement machines; rental of automatic machines
42
Computers and data processing equipment, technical development services; computer programming; and technical consulting on the realisation of tournaments and entertainment events; technical consultation on the set-up of restaurants, gambling establishments and sports establishments; rental of automatic machines